Startsida Utforska Hjälp
Logga in
ObsidianBlk
/
EMotional
Bevaka 1
Stjärnmärk 0
Förgrening 0
Kod Ärenden 0 Pull-förfrågningar 0 Släpp 0 Wiki Aktiviteter
A game created for the Godot Wild Jam #21
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
3 Incheckningar
1 Gren
Träd: cef96c5204
master
Grenar Taggar
${ item.name }
Skapa branchen ${ searchTerm }
från 'cef96c5204'
${ noResults }
ZIP TAR.GZ
Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 år sedan
.import Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 år sedan
Data Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 år sedan
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 år sedan
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 år sedan
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 år sedan
project.godot Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 år sedan
© Gitea Version: 1.10.6 Sida: 6ms Mall: 1ms
svenska
svenska English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски 한국어
JavaScript licenses API Webbplats Go1.13.8