A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Bryan Miller e0beded360 Added a README.md 4 years ago
.import Fixed an error in one of the images. 4 years ago
Data Added a README.md 4 years ago
.gitignore Added a .gitignore file. 4 years ago
README.md Added a README.md 4 years ago
default_bus_layout.tres Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. 4 years ago
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 years ago
export_presets.cfg Added a README.md 4 years ago
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 years ago
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 years ago
project.godot Fixed an error in one of the images. 4 years ago

README.md

E-Motional Escape

E-Motional Escape is a platform clicker game created using the Godot Engine for the Godot Wild Jam #21, and written by Bryan Miller.

Except for the Godot Wild Jam graphics, all images were created by the author. All sounds in the game are Creative Commons from various authors (Data/Sound/Attribution.txt lists which sound came from with author)

How to Play

In E-Motional Escape you are tasked with navigating a little emotional ball (E-Ball) around a labrinth to find the exit (currently, there are two levels plus a “test” level used during development). Depending on what you do, or don’t do, the E-Ball’s emotions will shift between Aggression, Neediness, and Contentment. Each emotional state has a different effect on the E-Ball and triggers different environmental obsticals. Aggression is easiest to build up, and allows you to push the E-Ball the furthest and fastest, at the loss of fine control. Neediness builds when the E-Ball is at rest and the mouse cursor is far away from the E-Ball… it enjoys the presence of the mouse cursor… and the E-Ball will move itself towards the mouse cursor (but not while in the air). Contentment is achieved when the E-Ball is calmed either by the mouse hovering over it for a time, or gentally keeping the E-Ball in the air, but the E-Ball will not move nearly as fast when content… perferring to take things slow.

You may need to keep an eye on the E-Ball’s emotions, as different emotional states will open different doorways.

Furthermore, E-Ball can find some environmental help from the particle winds. However, the particle winds will only push the E-Ball if it’s own particles closely match that of the winds. Thankfully, the E-Ball can find pools of colored liquids that can be used to match the E-Ball’s particles to those of the winds… however, the liquids can also affect the emotional state of the corresponding color!!

All of this can be navigated with a single (left) mouse button (or, optionally, the “z” key on the keyboard). When held down, a green arrow will appear pointing away from the E-Ball in the opposite direction of the mouse. When the button is released, the E-Ball will be pushed in the direction of the arrow. The further the mouse is from the E-Ball when released, the stronger the push will be.