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EMotional
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Bryan Miller
e0beded360
Added a README.md
4 years ago
Bryan Miller
9b4c77b7f6
Fixed an error in one of the images.
4 years ago
Bryan Miller
c0d9472514
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
4 years ago
Bryan Miller
a86c08d3cb
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Bryan Miller
8fea9bd695
Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet.
4 years ago
Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 years ago
Bryan Miller
0e5350df7f
Added a .gitignore file.
4 years ago
Bryan Miller
ea755dd9cb
Continuing to build out the UI
4 years ago
Bryan Miller
a7dca0ac22
Start of a player GUI
4 years ago
Bryan Miller
21326ecff3
Updated a number of scripts so they update better in the Godot editor.
4 years ago
Bryan Miller
a22155e6b8
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 years ago
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 years ago
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 years ago
Bryan Miller
75e8acaf8f
Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance.
4 years ago
Bryan Miller
0fdb81e30f
Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities.
4 years ago
Bryan Miller
8c7ff5cf89
Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago!
4 years ago
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
4 years ago
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 years ago
Bryan Miller
5560dca593
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 years ago
Bryan Miller
11c66aad28
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 years ago
Bryan Miller
90a8e9043b
Liquid instance colors can now actually be set, lol.
4 years ago
Bryan Miller
eaa6c15bbf
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 years ago
Bryan Miller
46ed42beaa
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4 years ago
Bryan Miller
9b50aa717f
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4 years ago
Bryan Miller
04ecc0cae5
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 years ago
Bryan Miller
9a1b1d4e37
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 years ago
Bryan Miller
29c3194275
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 years ago
Bryan Miller
cef96c5204
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 years ago
Bryan Miller
5ff2b8bbb2
Tweaked the global window variables. Player can now detect if it's in the air or not.
4 years ago
Bryan Miller
71131dbc22
Initial commit of Anchored (working title). A game for the Godot Wild Jam
#21
4 years ago