30 Commits (master)
 

Author SHA1 Message Date
  Bryan Miller e0beded360 Added a README.md 4 years ago
  Bryan Miller 9b4c77b7f6 Fixed an error in one of the images. 4 years ago
  Bryan Miller c0d9472514 A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit. 4 years ago
  Bryan Miller a86c08d3cb Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 years ago
  Bryan Miller 8fea9bd695 Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. 4 years ago
  Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 years ago
  Bryan Miller 0e5350df7f Added a .gitignore file. 4 years ago
  Bryan Miller ea755dd9cb Continuing to build out the UI 4 years ago
  Bryan Miller a7dca0ac22 Start of a player GUI 4 years ago
  Bryan Miller 21326ecff3 Updated a number of scripts so they update better in the Godot editor. 4 years ago
  Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 years ago
  Bryan Miller 7a8b22b814 Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 years ago
  Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
  Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 4 years ago
  Bryan Miller 0fdb81e30f Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. 4 years ago
  Bryan Miller 8c7ff5cf89 Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! 4 years ago
  Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 years ago
  Bryan Miller 6d13731212 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 4 years ago
  Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 years ago
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 years ago
  Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. 4 years ago
  Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. 4 years ago
  Bryan Miller 46ed42beaa Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 4 years ago
  Bryan Miller 9b50aa717f Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 years ago
  Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 4 years ago
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 years ago
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 years ago
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 years ago
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 4 years ago
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 years ago