@@ -0,0 +1,3 @@ | |||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8" | |||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b" | |||
@@ -0,0 +1,46 @@ | |||
[gd_scene load_steps=8 format=2] | |||
[ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1] | |||
[sub_resource type="CircleShape2D" id=1] | |||
[sub_resource type="Gradient" id=2] | |||
offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 ) | |||
colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 ) | |||
[sub_resource type="GradientTexture" id=3] | |||
gradient = SubResource( 2 ) | |||
[sub_resource type="Curve" id=4] | |||
_data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.559091 ), -0.228985, 0.0, 0, 0 ] | |||
[sub_resource type="CurveTexture" id=5] | |||
curve = SubResource( 4 ) | |||
[sub_resource type="ParticlesMaterial" id=6] | |||
lifetime_randomness = 0.28 | |||
emission_shape = 1 | |||
emission_sphere_radius = 10.0 | |||
flag_disable_z = true | |||
gravity = Vector3( 0, 0, 0 ) | |||
initial_velocity = 0.25 | |||
initial_velocity_random = 1.0 | |||
orbit_velocity = 0.0 | |||
orbit_velocity_random = 0.0 | |||
radial_accel = -10.0 | |||
radial_accel_random = 0.54 | |||
damping = 12.0 | |||
damping_random = 0.41 | |||
scale = 4.0 | |||
scale_curve = SubResource( 5 ) | |||
color_ramp = SubResource( 3 ) | |||
[node name="Player" type="RigidBody2D"] | |||
script = ExtResource( 1 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] | |||
shape = SubResource( 1 ) | |||
[node name="Particles" type="Particles2D" parent="."] | |||
amount = 100 | |||
process_material = SubResource( 6 ) |
@@ -0,0 +1,66 @@ | |||
[gd_scene load_steps=4 format=2] | |||
[ext_resource path="res://icon.png" type="Texture" id=1] | |||
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] | |||
[sub_resource type="RectangleShape2D" id=1] | |||
extents = Vector2( 32, 32 ) | |||
[node name="World" type="Node2D"] | |||
[node name="Ground" type="Node2D" parent="."] | |||
[node name="StaticBody2D" type="StaticBody2D" parent="Ground"] | |||
position = Vector2( 60.061, 218.684 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"] | |||
shape = SubResource( 1 ) | |||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"] | |||
self_modulate = Color( 0, 0, 0, 1 ) | |||
texture = ExtResource( 1 ) | |||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ground"] | |||
position = Vector2( 117.555, 225.357 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"] | |||
shape = SubResource( 1 ) | |||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"] | |||
self_modulate = Color( 0, 0, 0, 1 ) | |||
texture = ExtResource( 1 ) | |||
[node name="StaticBody2D3" type="StaticBody2D" parent="Ground"] | |||
position = Vector2( 165.809, 209.444 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"] | |||
shape = SubResource( 1 ) | |||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"] | |||
self_modulate = Color( 0, 0, 0, 1 ) | |||
texture = ExtResource( 1 ) | |||
[node name="StaticBody2D4" type="StaticBody2D" parent="Ground"] | |||
position = Vector2( 352.586, 167.485 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"] | |||
shape = SubResource( 1 ) | |||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"] | |||
self_modulate = Color( 0, 0, 0, 1 ) | |||
texture = ExtResource( 1 ) | |||
[node name="StaticBody2D5" type="StaticBody2D" parent="Ground"] | |||
position = Vector2( 258.724, 168.376 ) | |||
rotation = -0.303533 | |||
scale = Vector2( 2.16, 0.400001 ) | |||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"] | |||
shape = SubResource( 1 ) | |||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"] | |||
self_modulate = Color( 0, 0, 0, 1 ) | |||
texture = ExtResource( 1 ) | |||
[node name="Player" parent="." instance=ExtResource( 2 )] | |||
position = Vector2( 60.9594, 47.3045 ) |
@@ -0,0 +1,68 @@ | |||
extends RigidBody2D | |||
export var max_distance = 64 | |||
export var max_tangential_accel = 32 | |||
export var max_travel_time = 2.0 | |||
export var push_force = 128 | |||
var body_radius = 0 | |||
var mouse_position = Vector2.ZERO | |||
var mouse_down = false | |||
var push = false | |||
var traveling = 0; | |||
# Called when the node enters the scene tree for the first time. | |||
func _ready(): | |||
set_process(true) | |||
set_physics_process(true) | |||
set_process_input(true) | |||
body_radius = $CollisionShape2D.shape.radius | |||
func _input(event): | |||
if event is InputEventMouseMotion: | |||
mouse_position = event.position | |||
if Input.is_action_just_pressed("ButtonA"): | |||
mouse_down = true | |||
elif Input.is_action_just_released("ButtonA"): | |||
mouse_down = false | |||
push = true | |||
func _physics_process(delta): | |||
if mouse_down: | |||
return # We don't follow the mouse or move the squiq when mouse is down. | |||
var distance = clamp(mouse_position.x - position.x, -max_distance, max_distance) | |||
var dpercent = abs(distance / max_distance) | |||
if push: | |||
push = false | |||
traveling = max_travel_time | |||
var v_direction = (position - mouse_position).normalized() | |||
apply_central_impulse(v_direction * dpercent * push_force) | |||
elif traveling > 0: | |||
traveling -= delta | |||
else: | |||
if abs(distance) > body_radius: | |||
$Particles.process_material.tangential_accel = dpercent * max_tangential_accel; | |||
apply_central_impulse(Vector2(distance * delta, 0)) | |||
else: | |||
$Particles.process_material.tangential_accel = 0 | |||
func _process(delta): | |||
update() | |||
func _draw(): | |||
if mouse_down: | |||
var distance = min(position.distance_to(mouse_position), max_distance) | |||
var v_direction = (position - mouse_position).normalized().rotated(-rotation) | |||
var v_start = v_direction * body_radius | |||
var v_end = v_direction * distance | |||
var v_tipA = v_end - (v_direction.rotated(deg2rad(30)) * min(distance, 16)) | |||
var v_tipB = v_end - (v_direction.rotated(-deg2rad(30)) * min(distance, 16)) | |||
var c_line = Color(0.25, 1.0, 0.0) | |||
draw_line(v_start, v_end, c_line) | |||
draw_line(v_end, v_tipA, c_line) | |||
draw_line(v_end, v_tipB, c_line) |
@@ -0,0 +1,7 @@ | |||
[gd_resource type="Environment" load_steps=2 format=2] | |||
[sub_resource type="ProceduralSky" id=1] | |||
[resource] | |||
background_mode = 2 | |||
background_sky = SubResource( 1 ) |
@@ -0,0 +1,34 @@ | |||
[remap] | |||
importer="texture" | |||
type="StreamTexture" | |||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" | |||
metadata={ | |||
"vram_texture": false | |||
} | |||
[deps] | |||
source_file="res://icon.png" | |||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] | |||
[params] | |||
compress/mode=0 | |||
compress/lossy_quality=0.7 | |||
compress/hdr_mode=0 | |||
compress/bptc_ldr=0 | |||
compress/normal_map=0 | |||
flags/repeat=0 | |||
flags/filter=true | |||
flags/mipmaps=false | |||
flags/anisotropic=false | |||
flags/srgb=2 | |||
process/fix_alpha_border=true | |||
process/premult_alpha=false | |||
process/HDR_as_SRGB=false | |||
process/invert_color=false | |||
stream=false | |||
size_limit=0 | |||
detect_3d=true | |||
svg/scale=1.0 |
@@ -0,0 +1,45 @@ | |||
; Engine configuration file. | |||
; It's best edited using the editor UI and not directly, | |||
; since the parameters that go here are not all obvious. | |||
; | |||
; Format: | |||
; [section] ; section goes between [] | |||
; param=value ; assign values to parameters | |||
config_version=4 | |||
_global_script_classes=[ ] | |||
_global_script_class_icons={ | |||
} | |||
[application] | |||
config/name="Anchored" | |||
run/main_scene="res://Data/Scenes/World.tscn" | |||
config/icon="res://icon.png" | |||
[input] | |||
ButtonA={ | |||
"deadzone": 0.5, | |||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) | |||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) | |||
] | |||
} | |||
ButtonB={ | |||
"deadzone": 0.5, | |||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) | |||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) | |||
] | |||
} | |||
[layer_names] | |||
2d_physics/layer_1="Anchors" | |||
2d_physics/layer_2="Ground" | |||
2d_physics/layer_3="Tether" | |||
[rendering] | |||
environment/default_environment="res://default_env.tres" |