source_md5="47313fa4c47a9963fddd764e1ec6e4a8" | |||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b" | |||||
[gd_scene load_steps=8 format=2] | |||||
[ext_resource path="res://Data/Scripts/Controller.gd" type="Script" id=1] | |||||
[sub_resource type="CircleShape2D" id=1] | |||||
[sub_resource type="Gradient" id=2] | |||||
offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 ) | |||||
colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 ) | |||||
[sub_resource type="GradientTexture" id=3] | |||||
gradient = SubResource( 2 ) | |||||
[sub_resource type="Curve" id=4] | |||||
_data = [ Vector2( 0, 1 ), 0.0, 0.219234, 0, 0, Vector2( 1, 0.559091 ), -0.228985, 0.0, 0, 0 ] | |||||
[sub_resource type="CurveTexture" id=5] | |||||
curve = SubResource( 4 ) | |||||
[sub_resource type="ParticlesMaterial" id=6] | |||||
lifetime_randomness = 0.28 | |||||
emission_shape = 1 | |||||
emission_sphere_radius = 10.0 | |||||
flag_disable_z = true | |||||
gravity = Vector3( 0, 0, 0 ) | |||||
initial_velocity = 0.25 | |||||
initial_velocity_random = 1.0 | |||||
orbit_velocity = 0.0 | |||||
orbit_velocity_random = 0.0 | |||||
radial_accel = -10.0 | |||||
radial_accel_random = 0.54 | |||||
damping = 12.0 | |||||
damping_random = 0.41 | |||||
scale = 4.0 | |||||
scale_curve = SubResource( 5 ) | |||||
color_ramp = SubResource( 3 ) | |||||
[node name="Player" type="RigidBody2D"] | |||||
script = ExtResource( 1 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] | |||||
shape = SubResource( 1 ) | |||||
[node name="Particles" type="Particles2D" parent="."] | |||||
amount = 100 | |||||
process_material = SubResource( 6 ) |
[gd_scene load_steps=4 format=2] | |||||
[ext_resource path="res://icon.png" type="Texture" id=1] | |||||
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] | |||||
[sub_resource type="RectangleShape2D" id=1] | |||||
extents = Vector2( 32, 32 ) | |||||
[node name="World" type="Node2D"] | |||||
[node name="Ground" type="Node2D" parent="."] | |||||
[node name="StaticBody2D" type="StaticBody2D" parent="Ground"] | |||||
position = Vector2( 60.061, 218.684 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"] | |||||
shape = SubResource( 1 ) | |||||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D"] | |||||
self_modulate = Color( 0, 0, 0, 1 ) | |||||
texture = ExtResource( 1 ) | |||||
[node name="StaticBody2D2" type="StaticBody2D" parent="Ground"] | |||||
position = Vector2( 117.555, 225.357 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D2"] | |||||
shape = SubResource( 1 ) | |||||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D2"] | |||||
self_modulate = Color( 0, 0, 0, 1 ) | |||||
texture = ExtResource( 1 ) | |||||
[node name="StaticBody2D3" type="StaticBody2D" parent="Ground"] | |||||
position = Vector2( 165.809, 209.444 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D3"] | |||||
shape = SubResource( 1 ) | |||||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D3"] | |||||
self_modulate = Color( 0, 0, 0, 1 ) | |||||
texture = ExtResource( 1 ) | |||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Ground"] | |||||
position = Vector2( 352.586, 167.485 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D4"] | |||||
shape = SubResource( 1 ) | |||||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D4"] | |||||
self_modulate = Color( 0, 0, 0, 1 ) | |||||
texture = ExtResource( 1 ) | |||||
[node name="StaticBody2D5" type="StaticBody2D" parent="Ground"] | |||||
position = Vector2( 258.724, 168.376 ) | |||||
rotation = -0.303533 | |||||
scale = Vector2( 2.16, 0.400001 ) | |||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D5"] | |||||
shape = SubResource( 1 ) | |||||
[node name="Sprite" type="Sprite" parent="Ground/StaticBody2D5"] | |||||
self_modulate = Color( 0, 0, 0, 1 ) | |||||
texture = ExtResource( 1 ) | |||||
[node name="Player" parent="." instance=ExtResource( 2 )] | |||||
position = Vector2( 60.9594, 47.3045 ) |
extends RigidBody2D | |||||
export var max_distance = 64 | |||||
export var max_tangential_accel = 32 | |||||
export var max_travel_time = 2.0 | |||||
export var push_force = 128 | |||||
var body_radius = 0 | |||||
var mouse_position = Vector2.ZERO | |||||
var mouse_down = false | |||||
var push = false | |||||
var traveling = 0; | |||||
# Called when the node enters the scene tree for the first time. | |||||
func _ready(): | |||||
set_process(true) | |||||
set_physics_process(true) | |||||
set_process_input(true) | |||||
body_radius = $CollisionShape2D.shape.radius | |||||
func _input(event): | |||||
if event is InputEventMouseMotion: | |||||
mouse_position = event.position | |||||
if Input.is_action_just_pressed("ButtonA"): | |||||
mouse_down = true | |||||
elif Input.is_action_just_released("ButtonA"): | |||||
mouse_down = false | |||||
push = true | |||||
func _physics_process(delta): | |||||
if mouse_down: | |||||
return # We don't follow the mouse or move the squiq when mouse is down. | |||||
var distance = clamp(mouse_position.x - position.x, -max_distance, max_distance) | |||||
var dpercent = abs(distance / max_distance) | |||||
if push: | |||||
push = false | |||||
traveling = max_travel_time | |||||
var v_direction = (position - mouse_position).normalized() | |||||
apply_central_impulse(v_direction * dpercent * push_force) | |||||
elif traveling > 0: | |||||
traveling -= delta | |||||
else: | |||||
if abs(distance) > body_radius: | |||||
$Particles.process_material.tangential_accel = dpercent * max_tangential_accel; | |||||
apply_central_impulse(Vector2(distance * delta, 0)) | |||||
else: | |||||
$Particles.process_material.tangential_accel = 0 | |||||
func _process(delta): | |||||
update() | |||||
func _draw(): | |||||
if mouse_down: | |||||
var distance = min(position.distance_to(mouse_position), max_distance) | |||||
var v_direction = (position - mouse_position).normalized().rotated(-rotation) | |||||
var v_start = v_direction * body_radius | |||||
var v_end = v_direction * distance | |||||
var v_tipA = v_end - (v_direction.rotated(deg2rad(30)) * min(distance, 16)) | |||||
var v_tipB = v_end - (v_direction.rotated(-deg2rad(30)) * min(distance, 16)) | |||||
var c_line = Color(0.25, 1.0, 0.0) | |||||
draw_line(v_start, v_end, c_line) | |||||
draw_line(v_end, v_tipA, c_line) | |||||
draw_line(v_end, v_tipB, c_line) |
[gd_resource type="Environment" load_steps=2 format=2] | |||||
[sub_resource type="ProceduralSky" id=1] | |||||
[resource] | |||||
background_mode = 2 | |||||
background_sky = SubResource( 1 ) |
[remap] | |||||
importer="texture" | |||||
type="StreamTexture" | |||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" | |||||
metadata={ | |||||
"vram_texture": false | |||||
} | |||||
[deps] | |||||
source_file="res://icon.png" | |||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] | |||||
[params] | |||||
compress/mode=0 | |||||
compress/lossy_quality=0.7 | |||||
compress/hdr_mode=0 | |||||
compress/bptc_ldr=0 | |||||
compress/normal_map=0 | |||||
flags/repeat=0 | |||||
flags/filter=true | |||||
flags/mipmaps=false | |||||
flags/anisotropic=false | |||||
flags/srgb=2 | |||||
process/fix_alpha_border=true | |||||
process/premult_alpha=false | |||||
process/HDR_as_SRGB=false | |||||
process/invert_color=false | |||||
stream=false | |||||
size_limit=0 | |||||
detect_3d=true | |||||
svg/scale=1.0 |
; Engine configuration file. | |||||
; It's best edited using the editor UI and not directly, | |||||
; since the parameters that go here are not all obvious. | |||||
; | |||||
; Format: | |||||
; [section] ; section goes between [] | |||||
; param=value ; assign values to parameters | |||||
config_version=4 | |||||
_global_script_classes=[ ] | |||||
_global_script_class_icons={ | |||||
} | |||||
[application] | |||||
config/name="Anchored" | |||||
run/main_scene="res://Data/Scenes/World.tscn" | |||||
config/icon="res://icon.png" | |||||
[input] | |||||
ButtonA={ | |||||
"deadzone": 0.5, | |||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) | |||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) | |||||
] | |||||
} | |||||
ButtonB={ | |||||
"deadzone": 0.5, | |||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) | |||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) | |||||
] | |||||
} | |||||
[layer_names] | |||||
2d_physics/layer_1="Anchors" | |||||
2d_physics/layer_2="Ground" | |||||
2d_physics/layer_3="Tether" | |||||
[rendering] | |||||
environment/default_environment="res://default_env.tres" |