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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
-
- config_version=4
-
- _global_script_classes=[ ]
- _global_script_class_icons={
-
- }
-
- [application]
-
- config/name="Anchored"
- run/main_scene="res://Data/Scenes/World.tscn"
- config/icon="res://icon.png"
-
- [input]
-
- ButtonA={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
- , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
- ]
- }
- ButtonB={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
- , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
- ]
- }
-
- [layer_names]
-
- 2d_physics/layer_1="Anchors"
- 2d_physics/layer_2="Ground"
- 2d_physics/layer_3="Tether"
-
- [rendering]
-
- environment/default_environment="res://default_env.tres"
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