A game created for the Godot Wild Jam #21
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  1. [preset.0]
  2. name="Linux/X11"
  3. platform="Linux/X11"
  4. runnable=true
  5. custom_features=""
  6. export_filter="all_resources"
  7. include_filter="*.ogg"
  8. exclude_filter=""
  9. export_path="builds/Linux/EMotional.x86_64"
  10. patch_list=PoolStringArray( )
  11. script_export_mode=1
  12. script_encryption_key=""
  13. [preset.0.options]
  14. texture_format/bptc=false
  15. texture_format/s3tc=true
  16. texture_format/etc=false
  17. texture_format/etc2=false
  18. texture_format/no_bptc_fallbacks=true
  19. binary_format/64_bits=true
  20. binary_format/embed_pck=false
  21. custom_template/release=""
  22. custom_template/debug=""
  23. [preset.1]
  24. name="Mac OSX"
  25. platform="Mac OSX"
  26. runnable=true
  27. custom_features=""
  28. export_filter="all_resources"
  29. include_filter=""
  30. exclude_filter=""
  31. export_path="builds/MacOS/EMotional.zip"
  32. patch_list=PoolStringArray( )
  33. script_export_mode=1
  34. script_encryption_key=""
  35. [preset.1.options]
  36. custom_template/debug=""
  37. custom_template/release=""
  38. application/name="E-Motional Escape"
  39. application/info="Made with Godot Engine for the Godot Wild Jam, May 2020"
  40. application/icon=""
  41. application/identifier=""
  42. application/signature="Bryan Miller"
  43. application/short_version="1.0"
  44. application/version="1.0"
  45. application/copyright="2020"
  46. display/high_res=false
  47. privacy/camera_usage_description=""
  48. privacy/microphone_usage_description=""
  49. texture_format/s3tc=true
  50. texture_format/etc=false
  51. texture_format/etc2=false