A game created for the Godot Wild Jam #21
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- [preset.0]
-
- name="Linux/X11"
- platform="Linux/X11"
- runnable=true
- custom_features=""
- export_filter="all_resources"
- include_filter="*.ogg"
- exclude_filter=""
- export_path="builds/Linux/EMotional.x86_64"
- patch_list=PoolStringArray( )
- script_export_mode=1
- script_encryption_key=""
-
- [preset.0.options]
-
- texture_format/bptc=false
- texture_format/s3tc=true
- texture_format/etc=false
- texture_format/etc2=false
- texture_format/no_bptc_fallbacks=true
- binary_format/64_bits=true
- binary_format/embed_pck=false
- custom_template/release=""
- custom_template/debug=""
-
- [preset.1]
-
- name="Mac OSX"
- platform="Mac OSX"
- runnable=true
- custom_features=""
- export_filter="all_resources"
- include_filter=""
- exclude_filter=""
- export_path="builds/MacOS/EMotional.zip"
- patch_list=PoolStringArray( )
- script_export_mode=1
- script_encryption_key=""
-
- [preset.1.options]
-
- custom_template/debug=""
- custom_template/release=""
- application/name="E-Motional Escape"
- application/info="Made with Godot Engine for the Godot Wild Jam, May 2020"
- application/icon=""
- application/identifier=""
- application/signature="Bryan Miller"
- application/short_version="1.0"
- application/version="1.0"
- application/copyright="2020"
- display/high_res=false
- privacy/camera_usage_description=""
- privacy/microphone_usage_description=""
- texture_format/s3tc=true
- texture_format/etc=false
- texture_format/etc2=false
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