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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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7a8b22b814
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Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 年前
.import
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Data
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 年前
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 年前
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前