Este sitio web funciona mejor con JavaScript.
Inicio
Explorar
Ayuda
Iniciar sesión
ObsidianBlk
/
EMotional
Seguir
1
Destacar
0
Fork
0
Código
Incidencias
0
Pull Requests
0
Lanzamientos
0
Wiki
Actividad
A game created for the Godot Wild Jam #21
No puede seleccionar más de 25 temas
Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
19
Commits
1
Rama
Árbol:
7a8b22b814
master
Ramas
Etiquetas
${ item.name }
Crear rama
${ searchTerm }
desde '7a8b22b814'
${ noResults }
HTTPS
ZIP
TAR.GZ
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
hace 4 años
.import
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
hace 4 años
Data
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
hace 4 años
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
hace 4 años
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
hace 4 años
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
hace 4 años
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
hace 4 años
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
hace 4 años