; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[  ]
_global_script_class_icons={

}

[application]

config/name="Anchored"
run/main_scene="res://Data/Scenes/World.tscn"
config/icon="res://icon.png"

[display]

window/size/width=1366
window/size/height=768
window/stretch/mode="2d"
window/stretch/aspect="expand"

[input]

ButtonA={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}
ButtonB={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="Anchors"
2d_physics/layer_2="Ground"
2d_physics/layer_3="Tether"
2d_physics/layer_4="Liquids"
2d_physics/layer_11="Red Surface"
2d_physics/layer_12="Green Surface"
2d_physics/layer_13="Blue Surface"

[rendering]

quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
environment/default_clear_color=Color( 0.207843, 0.164706, 0.215686, 1 )
environment/default_environment="res://default_env.tres"
