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A game created for the Godot Wild Jam #21
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Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 anni fa
.import
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anni fa
Data
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 anni fa
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 anni fa
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 anni fa
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 anni fa
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 anni fa
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 anni fa