A game created for the Godot Wild Jam #21
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Bryan Miller 7a8b22b814 Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 years ago
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 years ago
Graphics Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
Objects Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
Scenes Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
Scripts Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 years ago
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 years ago
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 years ago
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 years ago