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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
Cronologia
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 anni fa
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 anni fa
Graphics
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anni fa
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anni fa
Objects
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anni fa
Scenes
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anni fa
Scripts
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 anni fa
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 anni fa
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 anni fa
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 anni fa