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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
19
コミット
1
ブランチ
ツリー:
7a8b22b814
master
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${ item.name }
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${ searchTerm }
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'7a8b22b814' から
${ noResults }
EMotional
/
Data
履歴
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4年前
Graphics
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4年前
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4年前
Objects
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4年前
Scenes
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4年前
Scripts
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4年前
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4年前
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前