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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
文件历史
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年前
Graphics
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Objects
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Scenes
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Scripts
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 年前
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 年前
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 年前