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EMotional
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A game created for the Godot Wild Jam #21
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Bryan Miller
eaa6c15bbf
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 vuotta sitten
.import
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 vuotta sitten
Data
Basic collision masking based on dominant color assigned to the player's rim/particles.
4 vuotta sitten
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 vuotta sitten
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 vuotta sitten
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 vuotta sitten
project.godot
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4 vuotta sitten