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A game created for the Godot Wild Jam #21
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Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. 5 years ago
.import Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 years ago
Data Basic collision masking based on dominant color assigned to the player's rim/particles. 5 years ago
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
project.godot Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 5 years ago
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