Tämä sivusto toimii paremmin JavaScriptillä.
Etusivu
Tutki
Apua
Kirjaudu sisään
ObsidianBlk
/
Goldbox64
Tarkkaile
1
Äänestä
0
Fork
0
Koodi
Ongelmat
0
Pull-pyynnöt
0
Julkaisut
0
Wiki
Activity
Legend of the Gold Box... A game written for the LOWREZJAM 2018 game jam
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50
Commitit
1
Haara
Puu:
69275bb4d4
master
0.1-LOWREZJAM-2018-Release
Branchit
Tagit
${ item.name }
Create branch
${ searchTerm }
from '69275bb4d4'
${ noResults }
Goldbox64
/
game
/
gbe
Historia
Bryan Miller
69275bb4d4
Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.
7 vuotta sitten
..
__init__.py
Added gbe.statemachine which utilizes Nodes as a 'scene'.
7 vuotta sitten
display.py
Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display!
7 vuotta sitten
events.py
Had to make a little adjustment due to a video resize bug in Linux
7 vuotta sitten
nodes.py
Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used.
7 vuotta sitten
resource.py
Actually defined the 'font' resource, connecting it to the loader.
7 vuotta sitten
resourceLoaders.py
Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.
7 vuotta sitten
statemachine.py
Added gbe.statemachine which utilizes Nodes as a 'scene'.
7 vuotta sitten
time.py
Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change.
7 vuotta sitten