Bryan Miller eee121c318 Added a README.md and a LICENSE file. | 6 years ago | |
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data | 6 years ago | |
fonts | 6 years ago | |
game | 6 years ago | |
graphics | 6 years ago | |
.gitignore | 6 years ago | |
CREDITS | 6 years ago | |
LICENSE | 6 years ago | |
README.md | 6 years ago | |
gb.py | 6 years ago |
Written for the (LOWREZJAM 2018)[https://itch.io/jam/lowrezjam-2018], Goldbox64 was intended as a 1980s SSI Goldbox RPG styled game. Sadly, I never got to writting the game portion of the project. As it stands, this is an editor which allows the user to make a map with three different wall sets. These maps can be loaded and saved, but not much else.
Goldbox 64 is written in Python (3.6.6) using the PyGame library (1.9.4).
When saving or loading, it will initially appear as if nothing happened, but upon entering keys you will see their output display at the top of the screen. This is intended to be the file name. NOTE: There is no filter for bad filenames and some characters will not display (such as spaces) even though they are valid names.
All maps are saved in the maps folder.
I release this under the MIT license.