Bryan Miller
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eee121c318
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Added a README.md and a LICENSE file.
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6 years ago |
Bryan Miller
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55d27d9c4e
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Hiding directories used by PyInstaller
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6 years ago |
Bryan Miller
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caa9daa387
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Added an 'official' map that will be 'walked' during the main menu.
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6 years ago |
Bryan Miller
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21aaaefb44
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NodeGameMap and NodeEditor modified for simple map saving and loading!
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6 years ago |
Bryan Miller
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673dc2c58f
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ResourceManager can now load AND save defined resource types.
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6 years ago |
Bryan Miller
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630012c47c
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Fixed gbe.nodes visible behaviour... to actually work.
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6 years ago |
Bryan Miller
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574e32a954
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Added a main menu which will load the editor. If escape is pressed in the editor, use will be returned to the main menu.
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6 years ago |
Bryan Miller
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bf9fee74e8
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State machine now listens for a 'SCENECHANGE' event.
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6 years ago |
Bryan Miller
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d94c0a7303
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Added a NodeOptions node to the game. Useable for main menus.
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6 years ago |
Bryan Miller
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ef644c0988
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gbe.nodes.* updated to render to the world position instead of their location positions.
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6 years ago |
Bryan Miller
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5cab1c6211
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Perspective rendering now works fully... I say to tempt fate.
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6 years ago |
Bryan Miller
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58125e69f7
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Perspective render and the ability to mode swtch has been added. Perspective is mostly working, though there are some bugs.
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6 years ago |
Bryan Miller
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8091dfc764
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Fixed some errors in the data sets
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6 years ago |
Bryan Miller
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b673905498
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Property added the environment.json as a resource of the gamemap
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6 years ago |
Bryan Miller
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35d664469d
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Added environment resource data.
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6 years ago |
Bryan Miller
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20a331640b
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NodeMapEditor will render an arrow representing the NodeGameMap's orientation.
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6 years ago |
Bryan Miller
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a2f6aaaa7e
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Can now set a Node2D-based instance as visible. If false, rendering of the sub-tree from that node will stop.
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6 years ago |
Bryan Miller
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4bf8238162
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Updated the scenes.editor.get() to set the root NodeSurface clear color to transparent
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6 years ago |
Bryan Miller
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c9a36a8044
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NodeSurface can now use a clear color. By default, it will not clear it's surface at the start of a render.
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6 years ago |
Bryan Miller
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73e3b7d790
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Using the new scenes as well as some data for loading in walls for the game map.
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6 years ago |
Bryan Miller
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550ccdbb06
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Modules in the game/scenes directory will be for organizing complex node scenes
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6 years ago |
Bryan Miller
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46dd4d8551
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NodeGameMap and NodeMapEditor classes continue to be built up
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6 years ago |
Bryan Miller
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694047c7d4
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Created a DataContainer class to house array and dictionary data elements, allowing them to be weakref'ed by ResourceManager.
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6 years ago |
Bryan Miller
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4f7d1705ce
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Fixed a typo
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6 years ago |
Bryan Miller
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a156804a52
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For the KEYDOWN/UP/PRESSED events, added a 'key_name' variable with the name of the key pressed.
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6 years ago |
Bryan Miller
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dbbd5661f2
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Built out a lot of the GameMap node, as well a laid the skeleton for the Editor node. Kinda learned I need a map editor, so, figured I'd just roll that into the GameMap.
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6 years ago |
Bryan Miller
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7bf6c80d42
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Rearranged some tiles.
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6 years ago |
Bryan Miller
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d79c396fa4
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Node2D.draw_rect() can now fill!
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6 years ago |
Bryan Miller
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eeee8cbd68
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Updated code to test the NodeSprite class
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6 years ago |
Bryan Miller
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eb042b28d7
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Lots of bugs in NodeSprite that needed fixing :)
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6 years ago |
Bryan Miller
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caba06d9e7
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Loader load_image() now have pygame directly load the file instead of opening it's own file object. Other minor bug fixes.
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6 years ago |
Bryan Miller
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3950af840c
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Code added to test gbe.NodeText class. Added a new font (by bathwater). Added CREDITS file to give appropriate attributions
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6 years ago |
Bryan Miller
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d75d436921
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Added gbe.node.NodeText node! Bug fixes to other nodes as well as
gbe.resource class
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6 years ago |
Bryan Miller
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a50f2c52d5
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gbe.display will initialize the font system when initializing the display.
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6 years ago |
Bryan Miller
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69275bb4d4
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Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.
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6 years ago |
Bryan Miller
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4afe958412
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Actually defined the 'font' resource, connecting it to the loader.
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6 years ago |
Bryan Miller
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9cf058c1df
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Parameters can now be sent to the associated loader using a param dictionary. Loaders should now accept a second argument that will contain a parameter dictionary. Added a font resource loader
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6 years ago |
Bryan Miller
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86bb949cfa
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Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display!
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6 years ago |
Bryan Miller
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05a9db02c4
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ResourceManager can now test is a resource is 'valid'.
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6 years ago |
Bryan Miller
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a84d9aded9
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Added closed doors and a bar counter.
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6 years ago |
Bryan Miller
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d83f38545e
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Added Wood and Daub(sp?) walls, as well as a set of open doors.
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6 years ago |
Bryan Miller
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bdadbe08cc
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Added 'tileset' for walls. Only brick walls so far.
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6 years ago |
Bryan Miller
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6c6a452398
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First set of graphics. Some basic floors and ceilings.
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6 years ago |
Bryan Miller
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8780413d14
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Updated for all recent additions.
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6 years ago |
Bryan Miller
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ba373b2d2f
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gbe.display.Display now has the ability to clear screen and set a clear color.
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6 years ago |
Bryan Miller
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b99ecc1fb4
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Added gbe.statemachine which utilizes Nodes as a 'scene'.
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6 years ago |
Bryan Miller
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5ab616717c
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Just initial creation of the GameMap node.
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6 years ago |
Bryan Miller
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7f2f487acd
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Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used.
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6 years ago |
Bryan Miller
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293de959f4
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Missed a comma
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6 years ago |
Bryan Miller
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b7ad19d490
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Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object.
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6 years ago |