| @@ -0,0 +1 @@ | |||
| from . import editor | |||
| @@ -0,0 +1,22 @@ | |||
| from .. import gbe | |||
| from ..nodes import * | |||
| _TREE = None | |||
| def get(): | |||
| global _TREE | |||
| if _TREE is None: | |||
| root = gbe.nodes.NodeSurface("Editor") | |||
| root.scale_to_display = True | |||
| root.keep_aspect_ratio = True | |||
| root.align_center = True | |||
| root.set_surface((64, 64)) | |||
| gamemap = NodeGameMap("GameMap", root) | |||
| gamemap.set_resources("", "walls.json") | |||
| gamemap.add_layer("main", 10, 10) | |||
| editor = NodeMapEditor("Editor", gamemap) | |||
| _TREE = root | |||
| return _TREE | |||