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A game created for the Godot Wild Jam #21
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29c3194275
master
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Bryan Miller
29c3194275
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年之前
.import
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 年之前
Data
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年之前
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年之前
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年之前
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年之前
project.godot
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 年之前