A game created for the Godot Wild Jam #21
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Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. vor 4 Jahren
.import Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. vor 4 Jahren
Data More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. vor 4 Jahren
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 4 Jahren
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 4 Jahren
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 4 Jahren
project.godot Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. vor 4 Jahren