Home Explore Help
Sign In
ObsidianBlk
/
EMotional
Watch 1
Star 0
Fork 0
Code Issues 0 Pull Requests 0 Releases 0 Wiki Activity
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
4 Commits
1 Branch
Tree: 29c3194275
master
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from '29c3194275'
${ noResults }
ZIP TAR.GZ
Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 years ago
.import Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 years ago
Data More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 years ago
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
project.godot Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 years ago
© Gitea Version: 1.10.6 Page: 5ms Template: 2ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.13.8