This website works better with JavaScript.
Home
Explore
Help
Sign In
ObsidianBlk
/
nespaint
Watch
1
Star
0
Fork
0
Code
Issues
0
Pull Requests
0
Releases
0
Wiki
Activity
A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
257
Commits
4
Branches
Tree:
86c4b4353d
dev
dev-bank
dev-tmpl
master
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from '86c4b4353d'
${ noResults }
nespaint
/
app
/
js
/
models
History
Bryan Miller
86c4b4353d
NESNameTable now stores the NESBank.rp property into a class level object, reducing the amount of time NESBank needs to create a proxy object.
5 years ago
..
NESBank.js
NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data.
6 years ago
NESNameTable.js
NESNameTable now stores the NESBank.rp property into a class level object, reducing the amount of time NESBank needs to create a proxy object.
5 years ago
NESPalette.js
Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function.
6 years ago
NESTile.js
NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property.
5 years ago