A game created for the Godot Wild Jam #21
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Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 лет назад
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Colors Tweaked the global window variables. Player can now detect if it's in the air or not. 4 лет назад
Graphics Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 лет назад
Objects Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 лет назад
Scenes Tweaked the global window variables. Player can now detect if it's in the air or not. 4 лет назад
Scripts Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 лет назад