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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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目录树: cb1d572f4e
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Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 5 年前
.import Continuing to build out the UI 5 年前
Data Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 5 年前
.gitignore Added a .gitignore file. 5 年前
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 年前
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 年前
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 年前
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 年前
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 年前
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