Beginscherm Verkennen Help
Inloggen
ObsidianBlk
/
EMotional
Volgen 1
Ster 0
Vork 0
Code Kwesties 0 Pull-aanvragen 0 Publicaties 0 Wiki Activiteit
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
18 Commits
1 Branch
Tree: 3ec7cc6809
master
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van '3ec7cc6809'
${ noResults }
ZIP TAR.GZ
Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 jaren geleden
.import Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 jaren geleden
Data Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 jaren geleden
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 jaren geleden
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 jaren geleden
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 jaren geleden
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
© Gitea Versie: 1.10.6 Pagina: 7ms Sjabloon: 2ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.13.8