Home Esplora Aiuto
Accedi
ObsidianBlk
/
EMotional
Segui 1
Vota 0
Forka 0
Codice Problemi 0 Pull Requests 0 Rilasci 0 Wiki Attività
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
18 Commit
1 Ramo (Branch)
Albero (Tree): 3ec7cc6809
master
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '3ec7cc6809'
${ noResults }
ZIP TAR.GZ
Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 anni fa
.import Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 anni fa
Data Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 anni fa
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 anni fa
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 anni fa
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 anni fa
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 anni fa
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 anni fa
© Gitea Versione: 1.10.6 Pagina: 6ms Template: 2ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.13.8