A game created for the Godot Wild Jam #21
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Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 年前
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 年前
Graphics Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 年前
Objects Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 4 年前
Scenes Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 年前
Scripts Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 年前
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 年前
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 年前
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 年前