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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
14 Commits
1 Branch
Tree: edecf1e54e
EMotional/Data
Geschiedenis
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 jaren geleden
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 jaren geleden
Graphics Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
Objects Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 5 jaren geleden
Scenes Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
Scripts Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 jaren geleden
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
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