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EMotional
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Activiteit
A game created for the Godot Wild Jam #21
14
Commits
1
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edecf1e54e
EMotional
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Data
Geschiedenis
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5 jaren geleden
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
5 jaren geleden
Graphics
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 jaren geleden
Objects
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 jaren geleden
Scenes
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 jaren geleden
Scripts
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5 jaren geleden
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 jaren geleden
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 jaren geleden
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 jaren geleden