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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
14
コミット
1
ブランチ
ツリー:
edecf1e54e
master
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タグ
${ item.name }
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${ searchTerm }
を作成
'edecf1e54e' から
${ noResults }
EMotional
/
Data
履歴
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
5年前
Graphics
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5年前
Objects
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5年前
Scenes
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5年前
Scripts
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5年前
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5年前
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5年前
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5年前