A game created for the Godot Wild Jam #21
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 år sedan
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 år sedan
Graphics Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 år sedan
Objects Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 4 år sedan
Scenes Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 år sedan
Scripts Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 år sedan
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 år sedan
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 år sedan
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 år sedan