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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
22 Révisions
1 Branche
Aborescence: a7dca0ac22
EMotional/Data/Objects
Historique
Bryan Miller a7dca0ac22 Start of a player GUI il y a 5 ans
..
BladeSaw.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. il y a 5 ans
Doorway.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. il y a 5 ans
Glowdot.tscn Updated a number of scripts so they update better in the Godot editor. il y a 5 ans
HalfDoor.tscn Updated a number of scripts so they update better in the Godot editor. il y a 5 ans
Liquid.tscn Start of a player GUI il y a 5 ans
Player.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. il y a 5 ans
PulseArrow.tscn Updated a number of scripts so they update better in the Godot editor. il y a 5 ans
Pusher.tscn Updated a number of scripts so they update better in the Godot editor. il y a 5 ans
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. il y a 5 ans
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