A game created for the Godot Wild Jam #21
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Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 jaren geleden
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 jaren geleden
Graphics Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 jaren geleden
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 jaren geleden
Objects Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 jaren geleden
Scenes Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 jaren geleden
Scripts Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 jaren geleden
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 jaren geleden
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 jaren geleden
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 jaren geleden