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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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目录树:
a22155e6b8
EMotional
/
Data
/
Objects
文件历史
Bryan Miller
a22155e6b8
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
..
BladeSaw.tscn
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
Doorway.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Glowdot.tscn
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
HalfDoor.tscn
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
Liquid.tscn
Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance.
4 年前
Player.tscn
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
PulseArrow.tscn
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
Pusher.tscn
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
ScreenShake.tscn
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4 年前