A game created for the Godot Wild Jam #21
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
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BladeSaw.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
Doorway.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. před 4 roky
Glowdot.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
HalfDoor.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
Liquid.tscn Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
Player.tscn Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. před 4 roky
PulseArrow.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
Pusher.tscn Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. před 4 roky