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A game created for the Godot Wild Jam #21
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Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 5 years ago
.import Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 years ago
Data Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 5 years ago
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 years ago
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 years ago
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