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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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a22155e6b8
master
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Bryan Miller
a22155e6b8
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
.import
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Data
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
4 年前
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 年前
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前