A game created for the Godot Wild Jam #21
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Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 лет назад
.import Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 лет назад
Data Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 лет назад
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 лет назад
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 лет назад
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 лет назад
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 лет назад
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 лет назад