A game created for the Godot Wild Jam #21
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. il y a 4 ans
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. il y a 4 ans
Graphics Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. il y a 4 ans
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. il y a 4 ans
Objects Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. il y a 4 ans
Scenes Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. il y a 4 ans
Scripts Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. il y a 4 ans
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 4 ans
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. il y a 4 ans
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. il y a 4 ans