A game created for the Godot Wild Jam #21
Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. vor 4 Jahren
Graphics Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. vor 4 Jahren
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. vor 4 Jahren
Objects Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
Scenes Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
Scripts Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 4 Jahren
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren