Sākums Izpētīt Palīdzība
Pierakstīties
ObsidianBlk
/
Goldbox64
Vērot 1
Pievienot zvaigznīti 0
Atdalīts 0
Kods Problēmas 0 Izmaiņu pieprasījumi 0 Laidieni 0 Vikivietne Aktivitāte
Legend of the Gold Box... A game written for the LOWREZJAM 2018 game jam
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
51 Revīzija
1 Atzars
Koks: a50f2c52d5
master
0.1-LOWREZJAM-2018-Release
Atzari Tagi
${ item.name }
Izveidot atzaru ${ searchTerm }
no 'a50f2c52d5'
${ noResults }
Goldbox64/game/gbe
Vēsture
Bryan Miller a50f2c52d5 gbe.display will initialize the font system when initializing the display. pirms 7 gadiem
..
__init__.py Added gbe.statemachine which utilizes Nodes as a 'scene'. pirms 7 gadiem
display.py gbe.display will initialize the font system when initializing the display. pirms 7 gadiem
events.py Had to make a little adjustment due to a video resize bug in Linux pirms 7 gadiem
nodes.py Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. pirms 7 gadiem
resource.py Actually defined the 'font' resource, connecting it to the loader. pirms 7 gadiem
resourceLoaders.py Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading. pirms 7 gadiem
statemachine.py Added gbe.statemachine which utilizes Nodes as a 'scene'. pirms 7 gadiem
time.py Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change. pirms 7 gadiem
© Gitea Versija: 1.10.6 Lapa: 23ms Sagatave: 2ms
latviešu
latviešu English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Mājas lapa Go1.13.8