A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Bryan Miller 9b50aa717f Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 years ago
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 years ago
Graphics Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 years ago
Objects Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 years ago
Scenes Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 years ago
Scripts Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 years ago
Shaders Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 years ago