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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
7
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1
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ツリー:
9b50aa717f
master
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EMotional
/
Data
履歴
Bryan Miller
9b50aa717f
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4年前
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Objects
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4年前
Scenes
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Scripts
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4年前
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前