S JavaScriptem funguje tato webová stránka lépe.
Domů
Procházet
Nápověda
Přihlásit se
ObsidianBlk
/
EMotional
Sledovat
1
Oblíbit
0
Rozštěpit
0
Zdrojový kód
Úkoly
0
Požadavky na natažení
0
Vydání
0
Wiki
Aktivita
A game created for the Godot Wild Jam #21
Nelze vybrat více než 25 témat
Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
7
Revize
1
Větev
Strom:
9b50aa717f
master
Větve
Značky
${ item.name }
Vytvořit větev
${ searchTerm }
z „9b50aa717f“
${ noResults }
EMotional
/
Data
Historie
Bryan Miller
9b50aa717f
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
před 4 roky
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
před 4 roky
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
před 4 roky
Objects
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
před 4 roky
Scenes
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
před 4 roky
Scripts
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
před 4 roky
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
před 4 roky