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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
Histórico
Bryan Miller
9b50aa717f
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
hace 4 años
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
hace 4 años
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
hace 4 años
Objects
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
hace 4 años
Scenes
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
hace 4 años
Scripts
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
hace 4 años
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
hace 4 años