首頁 探索 說明
登入
ObsidianBlk
/
EMotional
關注 1
收藏 0
複製 0
程式碼 問題 0 合併請求 0 版本發佈 0 Wiki 活動
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
10 提交
1 分支
目錄樹: 90a8e9043b
master
分支列表 標籤
${ item.name }
建立分支 ${ searchTerm }
從 '90a8e9043b'
${ noResults }
EMotional/Data
歷史記錄
Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. 5 年之前
..
Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 年之前
Graphics Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 年之前
Objects Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 5 年之前
Scenes Liquid instance colors can now actually be set, lol. 5 年之前
Scripts Liquid instance colors can now actually be set, lol. 5 年之前
Shaders Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 年之前
© Gitea 版本: 1.10.6 頁面: 19ms 樣板: 3ms
繁體中文(台灣)
繁體中文(台灣) English 简体中文 繁體中文(香港) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API 網站 Go1.13.8