Este sitio web funciona mejor con JavaScript.
Inicio
Explorar
Ayuda
Iniciar sesión
ObsidianBlk
/
EMotional
Seguir
1
Destacar
0
Fork
0
Código
Incidencias
0
Pull Requests
0
Lanzamientos
0
Wiki
Actividad
A game created for the Godot Wild Jam #21
No puede seleccionar más de 25 temas
Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
10
Commits
1
Rama
Árbol:
90a8e9043b
master
Ramas
Etiquetas
${ item.name }
Crear rama
${ searchTerm }
desde '90a8e9043b'
${ noResults }
EMotional
/
Data
Histórico
Bryan Miller
90a8e9043b
Liquid instance colors can now actually be set, lol.
hace 4 años
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
hace 4 años
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
hace 4 años
Objects
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
hace 4 años
Scenes
Liquid instance colors can now actually be set, lol.
hace 4 años
Scripts
Liquid instance colors can now actually be set, lol.
hace 4 años
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
hace 4 años