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A game created for the Godot Wild Jam #21
13
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1
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6d13731212
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Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 years ago
.import
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 years ago
Data
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
5 years ago
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 years ago
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 years ago
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 years ago
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 years ago
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 years ago